ΟΔΗΓΙΕΣ ΠΑΙΧΝΙΔΙΟΥ

Δείτε πώς να χρησιμοποιήσετε τα Mecardimals και τις κάρτες παιχνιδιού για να αντιμετωπίσετε τους αντιπάλους σας σε συναρπαστικούς αγώνες!

Mecard Music Video | Mecard | Mattel Action!

 

Setup

Before playing, set up the play space as shown in the diagram to the right. Each player will need 3 cards – each of a different type (gold, silver, bronze) – and 1–3 Mecardimals.

Place the cards face-down.

Start with the Mecardimals in the closed vehicle position, in the player’s Ready Zone. (At the start of the game, the Transformed Zone will be empty.)

Setup

Setup

Before playing, set up the play space as shown in the diagram to the right. Each player will need 3 cards – each of a different type (gold, silver, bronze) – and 1–3 Mecardimals.

Place the cards face-down.

Start with the Mecardimals in the closed vehicle position, in the player’s Ready Zone. (At the start of the game, the Transformed Zone will be empty.)

Setup
 
Evan

How to Play

Mecard is played in rounds. For each round, do the following:

Each player chooses one Mecardimal from their Ready Zone. The players then count down – 3…2…1…Mecardimal GO! – and roll their Mecardimals toward the cards in the middle of the play area at the same time. Players must release their Mecardimals before crossing the Rolling Line.

  • IF neither Mecardimal opens and grabs a card, then the turn is over. Go to ROUND CLEANUP.
  • IF one Mecardimal opens and grabs a card, then the owning player wins the card. Go to ABILITIES.
  • IF both Mecardimals open and pick up cards, then there is a BATTLE!

How to Play

Mecard is played in rounds. For each round, do the following:

Each player chooses one Mecardimal from their Ready Zone. The players then count down – 3…2…1…Mecardimal GO! – and roll their Mecardimals toward the cards in the middle of the play area at the same time. Players must release their Mecardimals before crossing the Rolling Line.

  • IF neither Mecardimal opens and grabs a card, then the turn is over. Go to ROUND CLEANUP.
  • IF one Mecardimal opens and grabs a card, then the owning player wins the card. Go to ABILITIES.
  • IF both Mecardimals open and pick up cards, then there is a BATTLE!
Evan
 

Battle

Match the Mecardimal’s faction color to the corresponding points number on the side of the card it picked up. Remember to use the number on the side of the card that the Mecardimal grabs, or holds onto. The two sides can be very different! The Mecardimal with the highest points is the winner and gets the card; go to ABILITIES. If there is a tie, see below.

In the event of a tie, there is a face-off!

  • Both players line up one card in the original starting position. At the count of 3, they push the Mecardimal toward their own card. If neither Mecardimal transforms, play the round again.
  • If one Mecardimal transforms and the other does not, the transformed Mecardimal is the winner.
  • If both Mecardimals transform, repeat the challenge, but move each card one card-length back. Repeat this process until a winner is chosen.
Battle - Discover Faction

Battle

Match the Mecardimal’s faction color to the corresponding points number on the side of the card it picked up. Remember to use the number on the side of the card that the Mecardimal grabs, or holds onto. The two sides can be very different! The Mecardimal with the highest points is the winner and gets the card; go to ABILITIES. If there is a tie, see below.

In the event of a tie, there is a face-off!

  • Both players line up one card in the original starting position. At the count of 3, they push the Mecardimal toward their own card. If neither Mecardimal transforms, play the round again.
  • If one Mecardimal transforms and the other does not, the transformed Mecardimal is the winner.
  • If both Mecardimals transform, repeat the challenge, but move each card one card-length back. Repeat this process until a winner is chosen.
Battle - Discover Faction
 
Ability Icons

Abilities

Starting with the player who did not win a card, each player gets to use the ABILITY on any card that their Mecardimal picked up. If the Mecardimal that picked up the card is the same as the Mecardimal shown ON the card, the player gets to use the MATCH ABILITY on the card as well. No card may be targeted with the same ability more than once in a turn. Example: If a player rotates a card using an ability, the other player can’t rotate it back. After resolving abilities, go to ROUND CLEANUP.

Abilities

Starting with the player who did not win a card, each player gets to use the ABILITY on any card that their Mecardimal picked up. If the Mecardimal that picked up the card is the same as the Mecardimal shown ON the card, the player gets to use the MATCH ABILITY on the card as well. No card may be targeted with the same ability more than once in a turn. Example: If a player rotates a card using an ability, the other player can’t rotate it back. After resolving abilities, go to ROUND CLEANUP.

Ability Icons
 

Round Cleanup

Any Mecardimal that opened up—whether it grabbed a card or not—is put in each player’s Transformed Zone. Any Mecardimal that didn’t open up goes back to each player’s Ready Zone.

If a player won a card, that card is placed face-up directly behind his or her Starting Line. This creates a new Starting Line one card-length behind the current line.

If a Mecardimal grabbed a card but lost a battle, the card is placed back face-down into any open starting position.

If no player has won 3 cards, play another turn.

The first player to win 3 cards wins the game!

Round Cleanup

Round Cleanup

Any Mecardimal that opened up—whether it grabbed a card or not—is put in each player’s Transformed Zone. Any Mecardimal that didn’t open up goes back to each player’s Ready Zone.

If a player won a card, that card is placed face-up directly behind his or her Starting Line. This creates a new Starting Line one card-length behind the current line.

If a Mecardimal grabbed a card but lost a battle, the card is placed back face-down into any open starting position.

If no player has won 3 cards, play another turn.

The first player to win 3 cards wins the game!

Round Cleanup
 
Game Card

Game Card

ATTACK POINTS
If a Mecardimal grabs this side of the card and the car opens, match the Mecardimal’s faction to one of these three numbers.

MATCH ABILITY
When the character shown on this card and the Mecardimal that picks up this card both match, the Mecardimal gets to use this ability.

ABILITY
When a Mecardimal picks up this card, it gets to use this ability.

TYPE
The color bar determines what type of card this is: gold, silver, bronze.

Explore all of the cards here.

Game Card

ATTACK POINTS
If a Mecardimal grabs this side of the card and the car opens, match the Mecardimal’s faction to one of these three numbers.

MATCH ABILITY
When the character shown on this card and the Mecardimal that picks up this card both match, the Mecardimal gets to use this ability.

ABILITY
When a Mecardimal picks up this card, it gets to use this ability.

TYPE
The color bar determines what type of card this is: gold, silver, bronze.

Explore all of the cards here.

Game Card
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